Post by tequilaman on Sept 2, 2015 23:28:01 GMT
introduction:
As I wrote here, I'm preparing demo games of Confrontation 3rd edition. Just for fun and to draw some attention to this wonderful game wherever I visit a club or a convention. While I write this I finished ~800 points dwarfs (excluding bases), I simply love theses guys. Currently I'm deflashing, washing, glueing and priming seven Wolves, enough to get some 200 point lists.
Today I stumbled across a citizen workshop. It's a place with lots of cool and expensive machines. People can rent time to work on these machines for there projects. It's a very nice and creative place and they have a pc controlled milling machine that is capable of milling plexiglas and other transparent materials, metal and wood. I thought it would be a nice to have my own Confrontation counters. And with this machine it doesn't matter if I do a token 5 or 20 times.
main part:
Which effects in the game do you think would benefit from counters especially for new players? And how much should I made of every counter since I don't know if I will play with 1, 2 or 3 addition players.
my ideas:
As I wrote here, I'm preparing demo games of Confrontation 3rd edition. Just for fun and to draw some attention to this wonderful game wherever I visit a club or a convention. While I write this I finished ~800 points dwarfs (excluding bases), I simply love theses guys. Currently I'm deflashing, washing, glueing and priming seven Wolves, enough to get some 200 point lists.
Today I stumbled across a citizen workshop. It's a place with lots of cool and expensive machines. People can rent time to work on these machines for there projects. It's a very nice and creative place and they have a pc controlled milling machine that is capable of milling plexiglas and other transparent materials, metal and wood. I thought it would be a nice to have my own Confrontation counters. And with this machine it doesn't matter if I do a token 5 or 20 times.
main part:
Which effects in the game do you think would benefit from counters especially for new players? And how much should I made of every counter since I don't know if I will play with 1, 2 or 3 addition players.
my ideas:
- 10x red arrows (charging attack number other side fleeing)
- 40x wounds tokens (10x stunned, 10x light wound, 10x medium wound, 10x heavy wound) maybe transparent or yellow, orange, red
- 1x artillery variance transparent (I don't think I will need it but I want it.)
- 5x trap tokens (transparent other side bait)
- 3x hidden tokens
- immune to fear (how many and which fear levels? Since the overcome of fear is permanent for the rest of the game.)
- 10x steam boiler damaged (I wish I wouldn't need them.)
- 20x moved to seek cover (the movement option that increases difficulty to aim at them)
- card legend (will sit left to a game card and holds text to explain the icons on the card)
- 16x flying tokens (8x level 1, 8x level 2 both with a slot to slide in a picture of the flying unit)
- 5x all defence token (shows the effect where a model must use all dice to defend)
- 4x turn tokens (shows the result of the discipline test i.e. 1st player, 2nd player, 3rd player, 4th player at this round)
- a clever idea to hold tokens on a base (don't know how many and which shape, have to think about this a bit more)
What do you guys think?