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Post by simlasa on Dec 21, 2015 6:21:58 GMT
Did anyone around here ever play much 2e Confrontation? I'm particularly curious about experiences playing out the Incarnation scenarios.
As much as I like 3e I've always been kind of fascinated by 2e's expansions and the sort of game it seemed to be aiming for... more than a straight competitive skirmish game... it seems like there was an intention to have it tell stories. In poring back over cards and materials I noticed how a lot of the older cards have the 'Equipment' listing... for all sorts of odd things... stuffed animals and padlocks and whatnot. Stuff that had not bearing on a straight throw-down game... but there was mention of future rulebooks that would cover purchasing equipment and how that would feature in the game. Also, with those campaign card sets like 'Vessel of the Winds'... it seems like it was moving toward a hybrid of skirmish game and RPG... something like Cadwallon turned out to be... and Dogs of War as well.
I'm just curious for any thoughts on that.
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Post by Atreju on Dec 21, 2015 8:23:10 GMT
The same here. I started shortly before the 3rd edition was released and was fascinated by the stories from the cards. And I keep on saying to myself, that one day, I'll play this. But the thoughts about Cadwallon and Dogs of War are nice, maybe those games really came up from the Incarnations.
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Corpuscle
Wolfen Greatfang
Posts: 54
Location: Greater Manchester, UK
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Post by Corpuscle on Dec 21, 2015 22:13:40 GMT
Yup, played a lot of 2nd edition here (and remember being really pissed off when 3rd edition came in making all of the spell and incarnation packs obsolete). Never got as far as an incarnation campaign though.
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Post by agelmar on Dec 23, 2015 3:40:58 GMT
I played many games and a few tournaments of 2nd Ed. I can't recall ever playing through a scenario. I know that where I was, we had quite a few gamers who didn't like the game very much because it was a little limited on tactics and had a lot of luck, so tournaments were the only way to get in most of my games.
I echo Corpuscle with the reaction to making card packs obsolete.
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Post by simlasa on Dec 23, 2015 6:01:47 GMT
Even though I got in during the early days of 3e I was still intrigued with those older booklets and sought out all the card packs I could find... I even grabbed scans of some of the older scenario packs and ran them through Babblefish to see what they were about. I'm still not sure I understand how to play out the incarnation sets, I'll have to give one a try sometime soon.
There are so many little setting details scattered hither and yon through all the various Rackham materials, it's a challenge to gather them all and fill out the picture.
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Corpuscle
Wolfen Greatfang
Posts: 54
Location: Greater Manchester, UK
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Post by Corpuscle on Dec 23, 2015 6:19:39 GMT
There are so many little setting details scattered hither and yon through all the various Rackham materials, it's a challenge to gather them all and fill out the picture. That was what hooked me on the Rackham world.
Each mini and card had a little piece of a fluff jigsaw that you could put together, then use your imagination to fill in the gaps. A lot of people seemed to be put off by the lack of a big overview of the world and stories collected into one "codex". If you were prepared to put in the work, most of the information was there, it was just spread around multiple sources.
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Post by simlasa on Dec 23, 2015 18:55:22 GMT
That was what hooked me on the Rackham world. Me too actually... and not the miniatures surprisingly. I don't recall what particular bit of material it was but it was just enough to grab my interest and have me go looking for more... and then start playing/collecting the games and figures as an extension of that huge puzzle. Each faction was presented as a bit of a mystery, which, as you say, you could hang your imagination on... so, in a way, you were always engaging with an Aarklash that was at least partially of your own creation. I suppose that's also what has me curious about the Incarnation stuff... which seems to be an unplumbed depth of the system. It's further detail but also open-ended in regards to who/what the Shadow is. It's all kind of brilliant.
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Post by lionheart on Jan 4, 2016 20:06:27 GMT
We started an incarnation campaign, but did not get all that far along with it, but it definitely was an interesting mechanic and hook for getting in games. I, for one, much preferred 2e to 3e. I thought it was much more fun and gave you more to think about. Luck was a big factor, but when is it not in dice based games? The massive shift in the power that happened with the 3rd edition release caused interest in the old incarnation type stories to go out the window.
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