As they did also resculpts from original models in the past, I think that is the decision they come by with Sans Detour during their communication. They are not allowed to further produce the recasts, but can use the sculpts based on artwork etc. and rename it.
There's now a resin option. Is it too little, too late?
My personal feeling: Yes.
They've spent way too much of their time being stubborn and oblivious to fan desires. Way too many communication problems.
When they DO offer something up, a lot of the time it feels like they don't understand what the fan base would really want. They keep trying to offer little extra incentives to the base pledge, but what they don't understand is that beyond the people who have already pledged up to this point....the base pledge is simply too expensive to appeal to the vast majority of people - no matter what it is. And most people don't like taking expensive risks unless their are lots of positive signs that it will pay off. But this campaign has been doing the opposite.
And for this campaign to be a genuine success, I really think they require a lot more backers at their base pledge level than they have. But they aren't going to get any substantial amount of new backers for the base pledge. They seem to lack a true understanding of how this whole thing should have gone, and aren't interested in hearing any ideas that challenge their original plan.
I know the fanboys in the campaign hate hearing this, but the only way this is going to be a real success is by cancelling the current campaign, wait some time, and relaunch. BUT - in the downtime between cancel and relaunch, they have to display a real commitment to all the people they've been ignoring in the leadup to the campaign. They need to act like they want community involvement in meaningful ways. They have to rebuild the trust that they destroyed over the past couple months. And THEN they need to relaunch, showing a campaign that would indicate they've truly learned from the mistakes of this one.
I was the 12th person the pledge for the KS and I'm excited for it!!! Since this KS started I have purchased some Confrontation Miniatures to actually start playing. I am thankful for the boot or kick in the ass to help me get into Confrontation.
To me the price / items in the KS are best kind!
But I do see other points people have been making, I just think this KS will help with future painting , RPGs , and other games I will play + Confrontation
If I remember correctly from the old days, where you could buy the confrontation miniatures in lead. One Blister with 3 miniatures in it, costed like 10-12 €. If it was a bigger miniature, like a boss, or monster, 15 - 20 € ?
12 € / 3 = 4 € per miniature (lead)
That would mean, that the resin miniatures from the kickstarter, are more expensive than the old lead miniatures. Yes I know, you would have to take inflation into account. If I did the math correct, 2 % Inflation over 10 years, for a miniature, which costs 4 €, would be 80 Cent.
Yes, but those same commodities (metal original rackham miniatures) are now super inflated due to rarity on eBay and through private sales. Therefore, the unit price per metal miniature at current market value is substantially higher than the price for plastic or resin equivalents from the kickstarter. Unless you have a time machine, I don't think you can really use the original price of the metal miniatures as a comparison.
Just food for thought...
For me personally, the kickstarter encouraged me to hunt for and buy the rest of my confrontation collection from various sources, and then actually get into the game. I think the bigger idea we should be focusing on from this kickstarter - which, let's admit, has been pretty bungled from the get-go - is that it'll help get new players into confrontation as well as old players to renew their passion.
Plus that's a freaking sweet map they're offering - if nothing else.
I'll be honest - this Kickstarter, or even Resurrection doesn't seem like it will offer me much, beyond just padding my collection with additional models. From the gaming aspect, a tabletop skirmish game just doesn't fit my gaming capabilities these days, due to the type of gamers I have available.
That being said, I'm more interested to see what they have in store for board games in the future. Sans Detour had indicated early in that they had plans for at least 1 or 2 board games set in the Aarklash setting. THIS is very it could get very interesting to me. Another Hybrid? (Hybrid: Prime, or Hybrid: Evolution both sound like they'd be appropriate sequel names). I've always loved the Cadwallon setting, and have long wanted a proper adventure game set in the city....a possible mix of Hybrid and the Cadwallon RPG. I'd also be very intrigued to see something entirely new and unexpected.
That being said...I've been losing my trust in Sans Detour in the past few months...so I don't even really know if I can get too excited about anything they would do. I really hope they surprise me, though.
The only thing I am hoping for from this kickstarter is to see more people playing confrontation in the end.
The player base will probably remain the same or might even decline, due to SD's attitude...
Anyone heard the news about yje Legends of Signum: Battle for Vallor KS being shutdown?
Right after the Confrontation KS ended, LoS got hit with DMCA claim by Stellar. What are the chances that SD might've used this cash grab to partially or entirely fund their legal expenses? This is what HaleysRedComet said about the Con KS during the campaign(p30 Dakka):
So, let's think about this. I, and I believe most people here, want the return of Confrontation. CMON dropped the ball on this when they held the rights. They teased Phoenix edition through a different project and never delivered on that, and now SD holds the IP rights and plans to bring the game back via Resurrection. So far, so good, I think. We got a company who is actually doing some work to bring the brand back. Awesome.
OK, so back in early 2017 SD announces that Classic and Ressurection will be something they are working on, and at some point Classic will be a Kickstarter project. Awesome. I'm jazzed about this, I love this game and the minis and can't wait to see how SD does with it. Then... not a lot happens. As the project draws closer there is a poll for characters to be included with the pledge, actually pretty cool. Get the community involved, good idea. But then...
Mostly silence from SD. People, in general, don't get responses to questions on the FB. One thread in particular had a ton of pretty basic questions - what's the pledge structure, etc... - but the only question that was answered was someone asking for SD's Twitter account. So, we know SD is seeing these questions but ignoring them. I'm not saying I was expecting detailed answers, but a simple "Wait and see" or "This is the basic idea" would have been nice. This would be a trend that SD continues to this day - they mostly don't respond to social media inquiries.
Anyway, the KS launches and funds in 2 hours. It raises about 650K Euro. Awesome. But then... people start asking questions and looking closer at things. The minis will be PVC with ABS weapons, similar to what Wrath of Kings does. Personally, this doesn't make too much sense to me, as my metal Confrontation minis tended to have stability issues with ankles more than anything else. But, this is the project SD wants to do. So, we will have PVC and ABS. The issue of quality comes up again and again. It's answered, but because a prototype isn't shown people don't believe it. We are told to trust SD, many backers do because they've delivered on their RPG projects before. SD posts and update saying they can be trusted because they've made products before. OK.
So, we are 3 days from the end of the project and it is down to about 461K Euro right now. That's nearly 200K lost and about 66% of what it was at the height of funding. What happened? Here's where I am going to get really critical: Sans Detour barely worked on this project.
The project launched with over a year of planning able to go into it. What we saw was pictures of the old Rackham minis - the same ones used in their catalog and on the mini's cards. There's even art used in a few situations instead of miniature images. That's weird. Not a single model was ever cast by SD. They're offering a resin pledge, people thought maybe SD made some of those minis. Nope, I confirmed that they were leftover from old Rackham. SD then doubles down on this and states that they are unable to produce a mini they have made, that it is cost prohibitive. I have never seen a single miniature company using KS that has said this. So then people start asking to see how they will scan the masters into a computer, as SD stated they will do this to make molds. Nope, again. So we are left to conclude that Sans Detour has not done -any- work prior to the KS campaign to show people what they plan to produce. They said they've made calls to factories. That seems like it is enough for some people.
Then, we get into the weird grey area of how business ownership and partner companies. In an update, Sans Detour stated they would use Ludik (with whom they share an owner and address) for logistics on this project. They stated that, if Ludik were to go under, they wold simply switch to a different company. So, in a comment, it was disclosed that Ludik is now controlled by a liquidator. I don't know how this wasn't known before, it's a huge red flag. Then, we also find out that Stellar Licensing, the company who owns the IP, only owns the Confrontation IP as their single asset and is owned by the financial Director of SD. Again, kind of weird.
So - in the year leading up to this project, the only prep work done was to photoshop existing images together, make a choice of minis featured, and contact factories. That is, observably, the only work done by SD leading up to what they hoped (looking at the stretch goals) would be a million Euro+ project.
This brings us to the current situation. Sans Detour, the account, is barely involved with getting information out. Instead, Joss - the project manager - has his own account and comments, while other collaborators - who are friends of the project and not SD employees - also give official information. The collaborators get all their info from SD directly, so if they don't have the answer to a question and want to answer it, they have to ask someone. Fine so far. But - we have seen that some of the collaborators have berated and ignored people who have questions or concerns about the project. It's also apparent that there is no native English speaker who works on this project, which sometimes causes misunderstandings. It's a small issue, but for a company to launch a large project in English without a native speaker seems like a mistake.
It also came out that SD was not able to produce game play videos of the game they are pitching, which was a request frequently asked of them. I asked a collaborator about this and was told that there are only 2 players around their office and they had no time to record. I don't see how, in the year they had to prepare for this, they couldn't run through a game and take pictures or record. That doesn't add up to me, and makes me think this project wasn't taken seriously by SD from the start.
It would appear that SD thought it could put together a project for a game that hasn't been produced in about 10 years and expect that people would be willing to buy a 300 Euro box of minis without even seeing how they might look in the material they will receive them in. Next to no prep work was done, and SD seems to be happy with the fact that it passed it's goal at all despite the fact that it lost 1/3 of it's funding so far. SD plans to launch a new edition of Confrontation next year sometime. No one has seen any work that has gone into that so far, so we are left to conclude that as much effort will go into that project as went into their current one. Which is to say - not much at all.