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Post by Capt_Krill on Jan 22, 2020 21:25:30 GMT
So about a year ago, my mates and I decided to start looking into the Cadwallon ruleset and tried our hand at the rules, the game, and so on. Suffice to say, while the lore is my absolute favorite, the rules were abysmal. (Recently I took the errata thread and made a word doc of it and all the typos I found and its about 17 pages of edits; each page, dual columns - thats another project in the works...don't ask). So, as I love the world and the lore, I thought I'd try my hand at creating a spiritual successor of sorts for the Aarklash world in the 5e ruleset. Attached are the first parts I have done, very much open to C&C. This the thermo-priest class I have finished, unfortunately its too big to upload here. Credit to artists will be present in final book/pdf release, ofc if it ever gets finished. mega.nz/#!8ugk3QBY!hrqKukTWT_SWtKyyh6flBKzK8h22_N0B39wx-m_psZ4 Next on the list is the techno-engineer class. (Goblin Minelayer, Carbone, Sharpshooters etc).
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Post by thetang22 on Jan 24, 2020 3:31:27 GMT
Awesome to see. I think I may have mentioned this elsewhere, but I’ve very casually been working on a similar project...but way less organized, with lots of different brainstorming documents scattered about.
My biggest hurdle has been magic (and by extension “divination” or in D&D terms just Divine magic...). My uncertainty is whether it is worth it to try redoing the magic system altogether, or rather taking concepts from Cadwallon’s system and finding a way to integrate them. For example....the arcane crystals. In Cadwallon...that’s what fuels magic...rather than D&D’s spell slots. That’s a tough transition. However, what if the crystals can be integrated into 5e in a way that doesn’t replace spell slots...but rather gives the caster an option. For example:
A crystal could have varying value on them, depending on the quality of the crystal. For example, a crystal could be 3/3. This is the crystal’s mana reserve. These mana reserves can be used to cast spells...with the reserve points used equaling the spell slot level. Want to cast that second level spell? It will take 2 of the 3 charges on the crystal (or you could just use a regular spell slot). Many crystals are disposable....with them losing their power when the charges run out. But then there are super rare and powerful crystals that can recharge.
Perhaps there is a way to make the elemental colors of the crystals have some significants too?
Anyway....just some brainstorming.
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Post by Capt_Krill on Jan 24, 2020 15:31:23 GMT
That’s a tough transition. However, what if the crystals can be integrated into 5e in a way that doesn’t replace spell slots...but rather gives the caster an option. For example: A crystal could have varying value on them, depending on the quality of the crystal. For example, a crystal could be 3/3. This is the crystal’s mana reserve. These mana reserves can be used to cast spells...with the reserve points used equaling the spell slot level. Want to cast that second level spell? It will take 2 of the 3 charges on the crystal (or you could just use a regular spell slot). Many crystals are disposable....with them losing their power when the charges run out. But then there are super rare and powerful crystals that can recharge. In keeping with 5e's streamlining of rules to make it a lot less complex from previous editions I am trying to do the same. My idea is like this, similar i think in how you are thinking of it Spell casters will be able to pick custom spells that have been translated from Conf/Cad to 5e spells and are specific to magic paths that cultures have access to. These custom spells will require the use of Elemental Gems (a custom feature of the conversion). An example. A goblin race PC of the Rat culture has access to Sorcery and Mutation spells, among others, through the use of air gems (and a few others). There is a spell called Juicy Appendix from Confrontation that is basically a Sorcery based spell that requires gems of air to cast and does AOE damage; the short and skinny of it. The gems would be used and brings in the flavor of confrontation/cadwallon spells to 5e. That's as basic and streamlined I could think of while incorporating the gems. As for divination, same concept applies, custom spells, but I had an idea to give the caster a boost in spell DC for every friendly in a specific radius of the PC, assuming its considered a divine magic caster (cleric, warlock, paladin etc) I am of course always open to collabs and C&C for anything related. EDIT: The gems I had in mind were going to be just like they are in Cad. They are minor (limited usage) and major (can be recharged) Principle and Elemental gems. Located throughout Aarklash bought sold, recharged etc. Paying Voyagers that have traveled the realms to find the gems and bring them back. So on and so forth.
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Post by thetang22 on Jan 25, 2020 4:20:22 GMT
That’s a different idea...which could be cool.
I wasn’t sure if I was interested in doing what felt more thematic, but drastically more work, of taking the majority of existing D&D spells, and trying to sort them as best as I could into the different paths of magic in Cadwallon. Then, additionally adding in some of the more notable Cadwallon/Confrontation spells. The schools of magic from D&D wouldn’t exist at that point...because they’d all be in the Rackham sorting.
This would be a very large undertaking...but having D&D schools of magic coexisting with Rackham schools of magic in the same world just feels bizarre to me.
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