Dogs of War is another game from rackham and takes place in the Confrontation universe at the continent of Aarklash. But while Confrontation could be said to be the normal-sized game, Rag'Narok is the big-scale-system, Dogs of War is the small one. It concentrates on the nameless heros of the many fights that happens in Aarklash, giving them names and a story.
Every player starts with a warband of 125 points, usually about just a handful of miniatures. The same rules as in Confrontation are used, but the fighters earn experience with each mission and can spend them for increasing their stats or learning complete new abilities. When a company wins a mission, they earn more and more fame and therefore more fighters will join them, so they could hire some more blades.
This game is great, because it is like your own little fighting/roleplaying game and you feel almost with them. It has also certain mechanics that allows a rooky-company to play against an experienced one: either the more experienced one can't use all of its fighters or the rooky company can have some advantages. But the higher the risk against a battle-hardened company is, the higher the fame to earn.
You always wanted a Sessair Centaur archer with some more abilities than it originally has? Well, here you go...
Every two years we organize a company in the club for a duration of 5-8 months. Recently ended the third company. Unlike previous companies, only 2 people participated, so the basis for the script was “The History of Don Quixote de la Mancha” by Miguel de Cervantes Saavedra.
First playaer "Steampunk knights". Tir-Na-Bor/Kar-An-Tyr.
Everything begins as in the book - there are only two models in the roster
1) Alonso Quixano (Khor knight of Uren) decided to become a Knight-errant.
"for now he thought it convenient and necessary, as well for the increase of his own honour, as the service of the public, to turn knight-errant, and roam through the whole world, armed cap-a-pie, and mounted on his steed, in quest of adventures; that thus imitating those knight-errants of whom he had read, and following their course of life, redressing all manner of grievances, and exposing himself to danger on all occasions, at last, after a happy conclusion of his enterprises, he might purchase everlasting honour and renown" (CHAPTER I) 2) the squire Sancho Panza (Uren’s son), who with the help of Alonso dreams of becoming the governor of the island.
"I beseech your worship, sir knight-errant be sure you don't forget what you promised me about the island; for I dare say I shall make shift to govern it, let it be never so big." (CHAPTER VII)
Second playaer "The holy brotherhood" Santa Hermandad. Tir-Na-Bor/Kar-An-Tyr..
The "holy brotherhood" was an association for the prevention of robberies and murders. He thinks Alonso is a madman who committed crimes, trying to stop him and bring him home for treatment. The priest: "... on our road, yesterday, we were attacked by four highway robbers, who stripped us of all we hade... It is publicly reported here that those who robbed us were galley-slaves, set at liberty near this very place, by a man so valiant that in spite of the commissary and his guards he released them all... and disturbed the many years' repose of the holy brotherhood; in a word, he has done a deed by which his body may suffer, and his soul be for ever lost." (CHAPTER XVIII)
1) Bachelor Samson Carrasco/the Knight of the Mirrors (Thermo-priest on Razorback) They should let Don Quixote make another sally (since it seemed impossible to detain him), and that the bachelor should then also sally forth like a knight-errant, and take an opportunity of engaging him to fight, and after vanquishing him, which they held to be an easy matter, he should remain, according to a previous agreement, at the disposal of the conqueror, who should command him to return home and not quit it for the space of two years, or till he had received further orders from him. 2) The Officer of the Holy brotherhood (Dwarf blunderbuss) he held out the warrant in his left hand, while with his right, he seized Don Quixote by the collar with so powerful a grasp as almost to strangle him, at the same time crying aloud,—"Help the holy brotherhood! and, that you may see I require it in earnest, read this warrant, wherein it is expressly ordered that this highway robber should be apprehended." (CHAPTER XXIX) 3) The shooter of the Holy brotherhood (Dwarf blunderbuss) 4) The priest Pedro Perez (Ally: Magistrate of the Griffin) "Ho, ho!" cried the curate, "are there giants too in the dance? nay, then, we will have them all burnt by to-morrow night." (CHAPTER V)
Battle #3 CHAPTER VIII. Don Quixote had in the most terrifying and incredible adventure of the Windmills "Peace, friend Sancho," replied Don Quixote; "there is nothing so subject to the inconstancy of fortune as war. I am verily persuaded, that cursed necromancer Freston, who carried away my study and my books, has transformed these giants into windmills, to deprive me of the honour of the victory; such is his inveterate malice against me: but in the end, all his pernicious wiles and stratagems shall prove ineffectual against the prevailing edge of my sword."
217 A.P. Windmill (Daemon Tower)+(Lictor if Mid-Nor+Familiar of water) Spells: Internal chaos, Plagued Hand, Troubled Water, Aquatic Shackles, Mystical Galvanisation
Battle #4 CHAPTER XXXIV. The rare adventure of the Disciplinants 'the people of a neighbouring village were coming in procession to a holy hermitage built upon the side of a hill not far from that spot. The strange attire of the disciplinants struck Don Quixote, who, not recollecting what he must often have seen before, imagined it to be some adventure which, as a knight-errant, was reserved for him alone; and he was confirmed in his opinion on seeing an image clothed in black that they carried with them, and which he doubted not was some illustrious lady, forcibly borne away by ruffians and miscreants."
244 A.P. Ecclesiastic (Zealot of Mid-Nor) Miracles: It summoning, Summoning the Reaper, The Demons Claws, Prayer of the warrior, Force of Darkness Disciplinants (Gallows bearer of Mid-Nor, Organist of Mid-Nor, 3 Warriors of the Abyss, 3 Halberdiers of Mid-Nor, 3 Warriors of Mid-Nor)