I'm planning on running a Confrontation event that features a horde assaulting a Castle. Picture Helm's Deep. I've got most of the plans figured out and lists made up, but I need help thinking of good rules to help in approximating troops assaulting a wall.
I would do this in 2 parts. First is figuring out RES and structure points for the main gate and the walls. Currently I'm leaning toward the main gate at RES 20 with 10 S.P. and immunity to Ferocious, Exceptional wounds are treated as normal rolls even with Sacred Weapons (double 6 is just 6 in the 6 column). The walls would have the same special rules but would be RES 30 with 20 S.P. Does that sound reasonable?
The second part is the assault army. How would you approximate scaling ladders, ropes, siege towers, etc. in Confrontation? Here I'm pretty much at a loss for how to accommodate this. I would like something abstract and simple so we can mostly concentrate on Confrontation, but I feel we would miss something if there were no rules for these at all.
How about rules for a battering ram? I will have to create a model for this as well.
When this game actually happens, I'll be sure to take lots of pictures, but be warned that most models will be bare metal.
In the Dogs of War book is a complete section about this, pages 100-111. RES and SP for various materials such as wooden doors, walls, metall or even buildings. Rules for ladders, ropes, battering rams, fire and collapsing stuff. Here you can download the pdf-Version of the rulebook.
There are also pictures for copy & cut out to represent ladders, otherwise use flat pieces of wood or paper (15cm x 3cm). The ram does damage of 5 plus the cumulated STR of the carriers (wound penalty included). There are also rules for raising a ladder, throwing a grappling hook, climbing the walls, pushing the ladder, even fighting while climbing a rope.
This project sounds great, I'm very excited about your report and your pictures! This will be so cool!
These pictures show the two armies getting ready for battle. I want to get pictures at the start of each turn. So far, I have the setup. The dwarves are deployed, but the opponents move onto the field as they are activated.
It could be a little while before the first turn is completed, but never fear, I will finish this grand adventure.
Looks like a ton of fun! With how many miniatures and army points are you playing? I had a 1000 points game with CO3 rules once, and we only got to round 3 on thta evening. So I guess this takes a veeeery long time.
Attackers have 96 models, Defenders have 127. About 5300 points on each side.
Turns are currently taking between 1.5 and 2 hours each. I expect that to increase now that a door has been breached. I have some more pictures of turn 2, but I don't have time to post them and a summary just yet.
Some house rules we are using to speed things up and also make it more interesting: All models of the same type are on the same card. All cards are shuffled into your own activation deck. Attackers have no refusals or reserves. When the attacker pulls a card and has no matching models on the field, all models for that card can enter from the far board edge. No turn limit or objectives, just see how long the dwarves can hold out. Distance from board edge to walls is ~60cm. Many of the attacking models have custom profiles I've made to match non-Confrontation models that I'm using.
s109.photobucket.com/user/Agelmar1/library/Confronatation/BattleReports/EndTurn2 Turn 2 saw some combats. My Meteors of the Aegis took on Sylvan Animae and did quite a good job of reducing their numbers. The defenders also rolled really well to take down ladders. The dwarf mages have been busy getting Warrior of Alphax and Giant's Blood Serum on as many Characters as possible. On the down side, Centaurs made it to one of the doors and broke it down. Also, some injuries to some dwarven ranged weapons from the few projectiles of the attackers.
From the dwarves perspective, the door on the left is bashed in, the door in the middle is about to fall and the door on the right is so far unharmed.