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Post by dienikes on Apr 16, 2015 7:58:29 GMT
Lets start the talking, favorite characters, profiles, fortresses, army lists!
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Post by Atreju on Apr 16, 2015 9:50:34 GMT
I'll just paste the discussion from the other thread here so there's a start. I just had a game of Tir-Na-Bor vs. Alahan - and lost. Tir-Na-BorMagnus with Familiar of Earth, Warrior of the Earth, Warrior of Alphax, Crash Concentrate and a Healing Rune Provost of Uren with Protection of Uren Son of Uren Khor Knight of Uren Dwarven Armourer Dwarf Bombardier with Eye of Ley from the Armourer 3 Khor Warriors I enjoy playing TirNaBor myself and must say they are a harder list to play in general. So from the other post it looks like you are playing 3.5 with modified rules. Did you guys have objectives in the game or was it a straight up fight to the death? A few changes to your list that I would make would be: -Drop the Armour as you are paying alot of points just to add 1 point to your aim and with the spell you all ready have, warrior of earth the armour is pointless imho. I tend to only fire the bombardier at short range at the troops moving forward to spread wounds to models I will be attacking. With the WoE spell cast you only need a 2+ to hit models up 30cm away. -If the str10 plus 2d6 of steam is not enough to kill a few models you can add extra str from the spell pyrotechnia page 196 in the back of the book, but you would have to change your mage to one of the Bal-torg profiles. -While the Khor Knight is a great model, I dont think its worth its points. But the speed is nice in the dwarf list! I tend to bring a combo of the Khor on Razorback to hold the line against harder hitting models as the 12Res with hardboiled holds up well and the Hunter on Razorback for the str14 master strike. -A different option while still keeping speed in your list is the Meteor. While it takes a turn to set up the diving attack, he hits harder then the more expensive khor knight. Off the diving attack you have 3 attacks At6 at Str8 with steam vs the Khor Knight charge of 3 attacks At5 at Str6 with steam. -Or with the points from the Armour upgrade the Khor Knight to another Son of Uren! Your list isn't bad, its just that TirNaBor tends to be a harder army to play. Plus with the lions scared weapons, the loss of a whole model for each set of doubles hurts bad! Acheron tends to be a good match up for Lions but that's a whole different play style/army. Playing kill them all is a great way to figure out what works before jumping into missions. If your set on the khor knight and have the points you can give him the upgrade from the Armour and the ring from the Lithomancer. On the charge I believe you get a +5str and with the ring you master strike with one dice, so you would get one of your attacks up to 16str with steam and two others at 11str with steam. Its a point sink and you need to roll for the ring that could stop working after each use. Or you could give the ring to a Uren's son and he will be able to have one of his attacks hit for 19str plus steam before the follow up attack of 12str. Also check out Kulzarak, Alchemist Dwarf as a better mage/leader for your army for not many more points. I changed the list considering your advices and had a game against Cadwallon, and I won. This where the lists: Tir-Na-BorKulzarak with Familiar of Earth, Warrior of the Earth, Warrior of Alphax and The strange art Provost of Uren with Protection of Uren Son of Uren Khor Knight of Uren Dwarven Armourer 4 Khor Warriors Great to hear about your battle with your Dwarves. My experience with them has been that they excel at pretty much any mission that doesn't require redistributing your army. I also prefer Kulzarak as a leader. In my armies, I prefer to only have 1 big hitter to avoid a lucky roll or two decimating my lists, but I've seen lists like yours be quite effective. As always, don't leave home without Knor Warriors, they are some of the best fighters in the game for their points.
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Post by Atreju on Apr 16, 2015 9:53:59 GMT
Though I really like the possibility of different factions, the fortresses of Tir-Na-Bor seem to me a bit..., hm, let's say boring/useless? There's no fortress jumping me in the face screaming "Take me, I'm awesome!", so what are your opinions?
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Post by agelmar on Apr 17, 2015 2:28:05 GMT
I agree with Atreju about the Fortresses. None of them seem even remotely interesting or worth their points.
For the Dwarves in general, I prefer to avoid Steam equipment. It seems to me you are paying for the steam roll, but I find the randomness problematic. The only ones I like are Uren's Son and Blunderbuss Wielders.
My favorite models to use are Khor Warriors. They always work out well for me and I use both profiles.
Other models I've had success with are Boor on Razorback and Khor on Attack Razorback. Both have some desperately needed speed for the army, you just have to choose resilient and costly or no resilient and cheap.
For non-caster characters, I really like Kahinir 2nd and Hirh-Karn.
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Post by dienikes on May 13, 2015 4:38:48 GMT
Yeah I have to agree not one of the fortresses are auto-play, but there are a few that add a nice change to how you play them. Like Ogh-Hen-Kir, they get a extra reserve for every even incomplete of 100 ap, that's an extra 4 cards in reserve on the first turn. You could make your opponent basically move his whole force first before yours. Always wanted to try that out with Fulgor and 6 meteors, that's 3 cards so you might get extra passes on top of those extra reserves. But the one fortress I do use more than any out is the brother of bronze, I like the characters and the special rules.
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