Post by Atreju on Aug 3, 2016 11:05:48 GMT
If you made some experiences with the upcoming Confrontation 5 Evolution ruleset, you can post them here. If not stated otherwise, these reports are concerning the alpha-version and not the final version.
Reading the rulebook and the armybooks, there were just some minor issues inunderstanding and clarification. It felt very much like Confrontation, both the rules and the actual game itself. The changes are complementing the existing ruleset and are mostly very easy adaptable.
Some new stuff changes the game quite intense: Kill the mage first is way more important, especially concerning summoned fighters, as they now disappear with the death of the conjurer.
The field of vision is now the first half of the base, not the frontline alone anymore. This is way more complicated and leads to a lot of discussions, as you ALWAYS discuss whether this fighter sees the other or not or rather have to measure every time, first measuring the base, then measuring the field of view.
But the new wounding table and especially the rules concerning failed rolls is really good, especially the latter saved me (well-known for rolling 1s) at least three times.
Ok, now the first game. It was Acheron (House Vanth) vs. Wolfen (Howling Pack), the mission was The Evil Idols, because I didn't know this one yet and it was nice to try it out.
I always had a soft spot for the Howling Pack and played them a lot, and the new stuff threads them well. As for Acheron, I like a summoning Acheron army a lot. The Gravedigger got a huge boost with his Chain of Graves miracle, because now he can summon Zombie Wolfen as well!
Wolfen - Howling Pack
Agyar with Goldsmith's Seal and Kerny's Cuirass
Lykai with The Wolf's Musket and
2 Howling Predators with One-handed Shield
2 Howling Hunters with Cadwe Crossbows
2 Repenant Great Fangs with Goldsmiths' Katar
Acheron - House Vanth
Ehjin de Vanth with Irae Tenebrae Summoning and Blood of the Abbyss
Azael with Morbid Puppet Summoning, Demonic Pestilence and Familiar of Darkness
3 Black Paladins with Loyal/1
1 Spectre of Acheron
1 Heavy Centaur
1 Wolfen Zombie 3
1 Gravedigger with Chain of Grave
2 x 3 Morbid Puppets
1 Zombie of Acheron
Mission: The Evil Idols
In the middle of the table from one short end to the other are four Idols and a central altar. One of the Idols contains a magical gem. When a fighter at the altar accepts a wound with STR 10, the player can check one idol, if the magical gem is there.
1 VP for destroying the most idols, one for having the magical gem, one for controlling the altar.
The objects were set and the troups gathered on their sides.
Acheron planned to guard the Altar with the Puppets and shielding Ehjin and Azael while they were summoning their asses off. Meanwhile, the others should attack the Idols and maybe retrieve the magical gem.
For the Wolfen, it was a bit difficult, because of the inflicting wound at the altar and the fewer numbers. They split up nevertheless.
Agyar and a Great Fang attacked the idol on the far right side, while a Predator, a Hunter, the Zombie and the spectre attacked the idol next to them.
A Hunter and a puppet tried to gather informations from the Altar and were wounded.
The Wolfen Zombie attacked the third Idol, but was charged by a Great Fang, while the Centaur and a Puppet fought with a Predator at the last idol.
The Wolfen Zombie killed the Great Fang and damaged the Idol.
Acheron's summoning area. Summon three, get one free!
The Wolfen destroyed the two Idols on the right, the Great Fang gained the Magical Gem and hid with it, while the other Wolfen tried to save him. Controlling the Altar was illusional, so the Wolfen tried to keep the Gem and destroy at least on other idol. You can see it in the background: the third Idol, already hitten by the Wolfen Zombie, was attacked by two more Puppets and a Hunter. Here the Wolfen took a risk and let Acheron strike first. They damaged the Idol up to one remaining SP and the Hunter destroyed it.
Acheron set everything in motion to catch the gem. The remaining Puppets guarded the Altar. The Wolfen did everything to save the Great Fang with the Gem.
The Hunter was killed by the Wolfen Zombie, and because of the Gravedigger a new Wolfen Zombie appeared! But the Gravedigger was shot very quickly by Lykai (after he shot Azael as well) and therefore this joy was of a short moment.
Agyar killed two Black Paladins and headed of for Ehjin.
Just some Puppets at the Altar, the Wolfen Zombie and one Paladin survived until round five, but Agyar killed the latter two.
Lykai guarded the hidden Great Fang with the gem.
After round five, the game was ended. The Wolfen had two VP that couldn't be undone by Acheron, while they had the Altar, so it would have been just rolling dice for killing.
So, it was great fun to play the Howling Pack again, they really gain from the Goldsmith Solos. A Predator with RES 10 and Hardboiled? Count me in on that. The +1 INI and STR for the Great Fangs was nice as well.
As already said, especially the negative opening after rolling a 1 and the substracting the result from the value is really great. Three times I rolled and Attack roll with a 1, but then the negative opening gave me still the chance to land the attack, as the opponent didn't had any defence dice.
The next game (Orks vs. Dirz) is already prepared. So far, this edition is a lot of fun with nice changes that feel natural to the game.
Reading the rulebook and the armybooks, there were just some minor issues inunderstanding and clarification. It felt very much like Confrontation, both the rules and the actual game itself. The changes are complementing the existing ruleset and are mostly very easy adaptable.
Some new stuff changes the game quite intense: Kill the mage first is way more important, especially concerning summoned fighters, as they now disappear with the death of the conjurer.
The field of vision is now the first half of the base, not the frontline alone anymore. This is way more complicated and leads to a lot of discussions, as you ALWAYS discuss whether this fighter sees the other or not or rather have to measure every time, first measuring the base, then measuring the field of view.
But the new wounding table and especially the rules concerning failed rolls is really good, especially the latter saved me (well-known for rolling 1s) at least three times.
Ok, now the first game. It was Acheron (House Vanth) vs. Wolfen (Howling Pack), the mission was The Evil Idols, because I didn't know this one yet and it was nice to try it out.
I always had a soft spot for the Howling Pack and played them a lot, and the new stuff threads them well. As for Acheron, I like a summoning Acheron army a lot. The Gravedigger got a huge boost with his Chain of Graves miracle, because now he can summon Zombie Wolfen as well!
Wolfen - Howling Pack
Agyar with Goldsmith's Seal and Kerny's Cuirass
Lykai with The Wolf's Musket and
2 Howling Predators with One-handed Shield
2 Howling Hunters with Cadwe Crossbows
2 Repenant Great Fangs with Goldsmiths' Katar
Acheron - House Vanth
Ehjin de Vanth with Irae Tenebrae Summoning and Blood of the Abbyss
Azael with Morbid Puppet Summoning, Demonic Pestilence and Familiar of Darkness
3 Black Paladins with Loyal/1
1 Spectre of Acheron
1 Heavy Centaur
1 Wolfen Zombie 3
1 Gravedigger with Chain of Grave
2 x 3 Morbid Puppets
1 Zombie of Acheron
Mission: The Evil Idols
In the middle of the table from one short end to the other are four Idols and a central altar. One of the Idols contains a magical gem. When a fighter at the altar accepts a wound with STR 10, the player can check one idol, if the magical gem is there.
1 VP for destroying the most idols, one for having the magical gem, one for controlling the altar.
The objects were set and the troups gathered on their sides.
Acheron planned to guard the Altar with the Puppets and shielding Ehjin and Azael while they were summoning their asses off. Meanwhile, the others should attack the Idols and maybe retrieve the magical gem.
For the Wolfen, it was a bit difficult, because of the inflicting wound at the altar and the fewer numbers. They split up nevertheless.
Agyar and a Great Fang attacked the idol on the far right side, while a Predator, a Hunter, the Zombie and the spectre attacked the idol next to them.
A Hunter and a puppet tried to gather informations from the Altar and were wounded.
The Wolfen Zombie attacked the third Idol, but was charged by a Great Fang, while the Centaur and a Puppet fought with a Predator at the last idol.
The Wolfen Zombie killed the Great Fang and damaged the Idol.
Acheron's summoning area. Summon three, get one free!
The Wolfen destroyed the two Idols on the right, the Great Fang gained the Magical Gem and hid with it, while the other Wolfen tried to save him. Controlling the Altar was illusional, so the Wolfen tried to keep the Gem and destroy at least on other idol. You can see it in the background: the third Idol, already hitten by the Wolfen Zombie, was attacked by two more Puppets and a Hunter. Here the Wolfen took a risk and let Acheron strike first. They damaged the Idol up to one remaining SP and the Hunter destroyed it.
Acheron set everything in motion to catch the gem. The remaining Puppets guarded the Altar. The Wolfen did everything to save the Great Fang with the Gem.
The Hunter was killed by the Wolfen Zombie, and because of the Gravedigger a new Wolfen Zombie appeared! But the Gravedigger was shot very quickly by Lykai (after he shot Azael as well) and therefore this joy was of a short moment.
Agyar killed two Black Paladins and headed of for Ehjin.
Just some Puppets at the Altar, the Wolfen Zombie and one Paladin survived until round five, but Agyar killed the latter two.
Lykai guarded the hidden Great Fang with the gem.
After round five, the game was ended. The Wolfen had two VP that couldn't be undone by Acheron, while they had the Altar, so it would have been just rolling dice for killing.
So, it was great fun to play the Howling Pack again, they really gain from the Goldsmith Solos. A Predator with RES 10 and Hardboiled? Count me in on that. The +1 INI and STR for the Great Fangs was nice as well.
As already said, especially the negative opening after rolling a 1 and the substracting the result from the value is really great. Three times I rolled and Attack roll with a 1, but then the negative opening gave me still the chance to land the attack, as the opponent didn't had any defence dice.
The next game (Orks vs. Dirz) is already prepared. So far, this edition is a lot of fun with nice changes that feel natural to the game.