For some missions special terrain is needed. Mostly you can just use a confrontation card to symbolize it, but I wanted to build it. Here are some objectives for missions in Dogs of War.
Every side has to protect one hut while trying to set the enemie's hut on fire. If there is a fire, they have to get water from the fountain.
Treasure hunter, Familiar hunt and Captivity
For the first mission, one of the group has to enter a ruin to get a treasure marker. Needless to say that the others want it, too... The second mission is about hunting Familiars. Get them, knock them on the head and put them in cages. The third mission starts with the captain hold captive in the enemie's deployment zone, and he has to get free.
Circle of the Damned
This mission is from Cry Havoc 9 and prbably one of the longest missions I know. It can go on and on and on...
Robbers and Stupid Nags
The left is the robber's camp from where they flee, the right is a cart with goods and a bolted horse, well, Brontops in my case. The groups have to stop the cart and carry away the goods.
These are the merchant's tents from the mission in the Dogs of War book.